Pixel Lineage Classes Overview
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Pixel Lineage classes overview
Pixel Lineage starts every character with one of six base classes. The table below summarizes the wiki-listed combat role, passive and super-class options. Detailed numbers and patch changes should be rechecked before relying on a build.
| Class | Role | Passive | Listed super classes |
|---|---|---|---|
| Warrior | A durable frontliner with heavy blows, stuns, and powerful protection. | Reinforced: start every battle with +50% defense against one direct hit. Dodges and damage over time do not use it up. | Berserk, Sentinel, Greatsword |
| Thief | A nimble dagger fighter who throws blades, sharpens critical chance, and strikes from behind. | none | Rogue, Assassin, Beast Tamer |
| Mage | A fragile arcane specialist who banks Energy for powerful elemental spells. | Mage Barrier: Guard costs 1 Energy, but raises a barrier that absorbs 10 damage for every Energy you held. | Cleric, Hexer, Summoner |
| Fist | A relentless martial artist who builds momentum with accurate multi-hit techniques. | none | Monk, Brawler, Oni |
| Bard | A clever support caster who turns songs into healing, buffs, and cutting magic. | Encore: successful healing restores 1 Energy. | Minstrel, Siren, Pianist |
| Archer | A sharp-eyed marksman who picks foes apart from range with power shots, twin arrows and a rain of steel. | Keen Eye: basic arrows ignore a little of the target's defense. | Ranger, Deadeye, Corsair |
How to use this page
Warrior and Archer are commonly presented as straightforward entry points, while Mage rewards Energy management and spell planning. Bard is more support-oriented and Thief rewards precise, risky play. Full progression names live in the classes, super classes and ultra classes databases.